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Paste the files in the ConvertData folder (e.g. C:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire Rebellion) Inside the new folder, create a folder called ConvertData. To keep all the modding files together, create a Developer folder in the C drive (e.g. bat file and wait for the batch to complete. Move a single entity file, or all of the ones required to convert into the same directory as the. bat files together for these codes to work.Įxample Convert Entity folder inside a mods GameInfo folder.Ĭ:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\Reference Files\GameInfo\Convert_Entity Keep the ConvertData_Rebellion.exe and any new. type) do ConvertData_Rebellion type %%a %%aįor %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a txtįor %%a in (*.entity) do ConvertData_Rebellion entity %%a %%aįor %%a in (*.mesh) do ConvertData_Rebellion mesh %%a %%a txtįor %%a in (*.mesh) do ConvertData_Rebellion mesh %%a %%aįor %%a in (*.particle) do ConvertData_Rebellion particle %%a %%a txtįor %%a in (*.particle) do ConvertData_Rebellion particle %%a %%aįor %%a in (*.brushes) do ConvertData_Rebellion brushes %%a %%a txtįor %%a in (*.brushes) do ConvertData_Rebellion brushes %%a %%aĬopy ConvertData_Rebellion.exe to the location which will be used to convert the files. type) do ConvertData_Rebellion type %%a %%a bin To view or modify, right-click -> Editīy default, the ConvertData exes will convert to BIN so the bin switch at the end is not required. Now, go to file>save as, and in the “Save As” window, input a name for your BAT file and then add a “.
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Double click the file – it should be blank inside. You’ll find that while combat is still the biggest factor among the 4 X’s, exploration and non-violent systems like diplomacy and economy will have expanded paths as well.Create a new text document on your desktop. That said, the mod aims to add depth to the exploration and expansion aspects of the game through a ton of new features. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game.” It’s up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of “explore, expand, exploit, and exterminate”, Sins is much more focused on the exterminate than on the others. “Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. Modder GoaFan77’s explanation really best describes what you get here:
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