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Crusader kings 2 battle
Crusader kings 2 battle










crusader kings 2 battle

Then you could rearrange them on flanks the way you want and assign appropriate commanders to each unit type. Group troops in armies by type, not by levy origin.Here are just the first few ideas that come to mind: There are so many ways to turn CK2 combat system into something that players can interact with, and much simpler at the same time. appointing commanders with higher statsĬomplexity in games is valuable if there are ways to interact with it - if it's just an excuse to roll a thousand dice behind player's back and average the results then its existence is completely pointless.Using terrain to give your mix of army advantage over opponent? (different unit types have different bonuses depending on terrain) The bonuses are pretty low and armies on both sides will be fairly similar mixes so it just turns into general terrain bonus equal to about their average.Īnd even if by some change you have perfect commander for your mix of troops - it still won't matter all that much, since he's only 1 of 3 commanders.īasically everything a player can do other than: You have a lot more control over your retinue, but then retinues are just overpowered without needing any special tactics and if a mod nerfs them down to reasonable size (like just about all of them do) they'll no longer affect your army composition significantly.ĭifferent commanders having modifiers for unit types? Too bad again, all armies are just a random mix of everything, so it doesn't matter who you assign to lead whom. Your vassals' levies? You have even less control over these mixes. The real problem is that nothing about the combat system translates to meaningful player actions.ĭifferent unit types are good against different opponents? Too bad, your demesne army is just a random mix of all unit types. Well, sure, there's the usual complaint that none of that is explained anywhere, but that's just the way Paradox games are. It doesn't really cover half of it like sieges, morale, army recruitment and upkeep, traits you can get in battle, chance of death during battle and so on.Įven that limited part of combat system looks really interesting at first - different unit types, multiple combat phases, interactions of different tactics, commander influence with separate commanders on each flank.

crusader kings 2 battle crusader kings 2 battle

Here's a quick summary of just major CK2 combat elements by coanda. On the other hand quite often it backfires horribly, and one really good example of such misuse of complexity is Crusader Kings 2's combat system. I often enjoy quite a lot of complexity in games I play - some of them like Magic: The Gathering are among the most complex games ever created (Magic's Comprehensive Rules are about 200 pages, and then add to it over 13,000 cards), and I just love discovering unusual interactions between disconnected parts of the ruleset.Ĭomplexity in games can be not only fine, but amazing. I'm in the tiny minority of gamers who enjoys Paradox games.












Crusader kings 2 battle